Crecki

Godot

With NaNoWriMo coming to an end, I can honestly say I’ve done little to no writing.

This time however, it wasn’t because I was just procrastinating, but because I had most of my attention turned towards Godot and game development – working on a silly idea for about 6 months now, something unheard of me.

I did do some writing about a week ago, and wrote quite a lot, 15000+ in three days. But that rush passed and my mind returned to that game I was working on.

Because of it, I often debated with myself creating a new mastodom account to post GameDev stuff. So I turned to my old domain and decided to reorgnize things a bit.

What was once journal.cavanholi.com, my primary blog at write.as, has now been moved to top-level domain: cavanholi.com.

While the unused secondary blog Azaria being repurposed for GameDev stuff and directed to soul.cavanholi.com.

#Update #Blog #Website #Godot #Writing

posts can be found in soul.cavanholi.com

S.O.U.L is silly project, started in Unity, but eventualy restarted in Godot.

It began as a silly idea I had at 2am, mostly because I had pizza for dinner and couldn’t sleep. The initial idea, that I pitched to my cousing (4 hours behind me), was: “You know those games and stories where a group of heroes go into the Dark Forest to fight an ancient evil, one of them falls, they return to the temple and get their fallen conrade ressurected. ”Yes, someone needs to go and get the body. Heroes fleeing for their lives won’t think about bringing their companion. That is your job.”

It was a neat idea, that I don’t think will by itself be really that interesting.

Anyway, it got the wheels turning and 6 months later I’m still working on it. Progress is slow but it exists.

As for the name, it is a placeholder name, somethink that came to me so many years ago. That the acronym meaning kind of fits is mere coincidence. For the curious, S.O.U.L stands for Super Ordinary Useless Life. I really couldn’t think of anything better and I really wanted to use SOUL, so it stuck.

#SOUL #Godot