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    <title>oracle &amp;mdash; Crecki</title>
    <link>https://cavanholi.com/tag:oracle</link>
    <description>&lt;i&gt;Wellcome to my Rambling Abode&lt;/i&gt;</description>
    <pubDate>Wed, 15 Apr 2026 01:51:01 +0000</pubDate>
    <item>
      <title>My &#34;own&#34; Solo RPG Rules - Reset</title>
      <link>https://cavanholi.com/my-own-solo-rpg-rules-reset?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[I was meant to talk about difficulty.&#xA;But it has been a long time, and it was such a mess, that I decided to kind start over.&#xA;&#xA;I’m using a deck of cards!&#xA;I know, very innovative.&#xA;&#xA;Stats&#xA;&#xA;Still arranged with dice faces - d4, d6, d12… - for convenience, and because I like it.&#xA;&#xA;The stats themselves are simplified, between Physical and Mental actions/activities, which themselves are subdivided into ‘Attack’ and ‘Defence’ equivalents. They are:&#xA;&#xA;Physical:&#xA;&#xA;Prowess: Perform active tasks. Such as lifting objects, attacking an oponent.&#xA;Resilience: Resist hardships. Such as perform long tasks, resisting an attack.&#xA;&#xA;Mental:&#xA;&#xA;Inspiration: E.g.: Convince someone of your words, use magic.&#xA;Willpower: E.g.: Resist being swindled, resistance against magical effects.&#xA;&#xA;Basically yes, Fabula Ultima with different name.&#xA;&#xA;Difficulty&#xA;&#xA;Here is where the deck of cards comes in.&#xA;&#xA;54 cards. Standard deck of 52 plus the two jokers.&#xA;&#xA;Shuffle the deck, pick a card. If the card picked is equal or lower to the attribute being tested - e.g.: drawing a 5 with the relative stat being a d6, it is a success; otherwise, it is a failure.&#xA;&#xA;Ace is always equals to 1.&#xA;&#xA;optional: if the drawn card is exactly equal to the stat - e.g.: 8 vs a d8, it is a critical success.&#xA;There is no critical failure.&#xA;&#xA;If a joker is pulled, then something completely unexpected happen.&#xA;&#xA;optional: draw a second card after the joker, to determine if the unexpected is good or bad for you.&#xA;&#xA;Once the card is used, it goes to the discard pile. The exception being the joker.&#xA;&#xA;The joker card is always returned to the deck, and the deck reshuffled. But only the remaining cards.&#xA;&#xA;The discard pile is reshuffled into the deck only when the deck has run out.&#xA;&#xA;Oracle&#xA;&#xA;By default, an oracle is a simple yes/no against a difficulty value. Something unlikely would be a d10, and only the face cards would mean it happen. While something likely would be a d4.&#xA;&#xA;I understand it is not balanced. It is not meant to be really.&#xA;&#xA;optional: use the colours and suites to have a more granular answer:&#xA;&#xA;Cups &amp; Diamonds: no change.&#xA;Clubs: Yes, but / No, but&#xA;Spades: Yes, and / No, and&#xA;&#xA;Got a joker in the oracle? Go wild!&#xA;&#xA;Make a dragon eat the oracle or something.&#xA;&#xA;Final Thoughts&#xA;&#xA;I don’t think there is much more to add, if anything at all.&#xA;&#xA;Will I actually use it? Probably not, maybe for a single session, a few dozen years from now or something.&#xA;&#xA;But it was fun thinking and writing about it.&#xA;&#xA;#SoloRPG #RPG #Oracle #CharacterStats #PlayerCharacter #Difficulty #CardDeck]]&gt;</description>
      <content:encoded><![CDATA[<p>I was meant to talk about difficulty.
But it has been a long time, and it was such a mess, that I decided to kind start over.</p>

<p>I’m using a deck of cards!
I know, very innovative.</p>

<p><strong>Stats</strong></p>

<p>Still arranged with dice faces – d4, d6, d12… – for convenience, and because I like it.</p>

<p>The stats themselves are simplified, between Physical and Mental actions/activities, which themselves are subdivided into ‘Attack’ and ‘Defence’ equivalents. They are:</p>

<p>Physical:</p>
<ul><li>Prowess: Perform active tasks. Such as lifting objects, attacking an oponent.</li>
<li>Resilience: Resist hardships. Such as perform long tasks, resisting an attack.</li></ul>

<p>Mental:</p>
<ul><li>Inspiration: E.g.: Convince someone of your words, use magic.</li>
<li>Willpower: E.g.: Resist being swindled, resistance against magical effects.</li></ul>

<p>Basically yes, Fabula Ultima with different name.</p>

<p><strong>Difficulty</strong></p>

<p>Here is where the deck of cards comes in.</p>

<p>54 cards. Standard deck of 52 plus the two jokers.</p>

<p>Shuffle the deck, pick a card. If the card picked is equal or lower to the attribute being tested – e.g.: drawing a 5 with the relative stat being a d6, it is a success; otherwise, it is a failure.</p>

<p>Ace is always equals to 1.</p>

<p><strong>optional:</strong> <em>if the drawn card is exactly equal to the stat – e.g.: 8 vs a d8, it is a critical success.
There is no critical failure.</em></p>

<p>If a joker is pulled, then something completely unexpected happen.</p>

<p><strong>optional:</strong> <em>draw a second card after the joker, to determine if the unexpected is good or bad for you.</em></p>

<p>Once the card is used, it goes to the discard pile. The exception being the joker.</p>

<p>The joker card is always returned to the deck, and the deck reshuffled. But only the remaining cards.</p>

<p>The discard pile is reshuffled into the deck only when the deck has run out.</p>

<p><strong>Oracle</strong></p>

<p>By default, an oracle is a simple yes/no against a difficulty value. Something unlikely would be a d10, and only the face cards would mean it happen. While something likely would be a d4.</p>

<p>I understand it is not balanced. It is not meant to be really.</p>

<p><strong>optional</strong>: use the colours and suites to have a more granular answer:</p>
<ul><li>Cups &amp; Diamonds: no change.</li>
<li>Clubs: <em>Yes, but / No, but</em></li>
<li>Spades: <em>Yes, and / No, and</em></li></ul>

<p>Got a joker in the oracle? Go wild!</p>

<p>Make a dragon eat the oracle or something.</p>

<p><strong>Final Thoughts</strong></p>

<p>I don’t think there is much more to add, if anything at all.</p>

<p>Will I actually use it? Probably not, maybe for a single session, a few dozen years from now or something.</p>

<p>But it was fun thinking and writing about it.</p>

<p><a href="https://cavanholi.com/tag:SoloRPG" class="hashtag"><span>#</span><span class="p-category">SoloRPG</span></a> <a href="https://cavanholi.com/tag:RPG" class="hashtag"><span>#</span><span class="p-category">RPG</span></a> <a href="https://cavanholi.com/tag:Oracle" class="hashtag"><span>#</span><span class="p-category">Oracle</span></a> <a href="https://cavanholi.com/tag:CharacterStats" class="hashtag"><span>#</span><span class="p-category">CharacterStats</span></a> <a href="https://cavanholi.com/tag:PlayerCharacter" class="hashtag"><span>#</span><span class="p-category">PlayerCharacter</span></a> <a href="https://cavanholi.com/tag:Difficulty" class="hashtag"><span>#</span><span class="p-category">Difficulty</span></a> <a href="https://cavanholi.com/tag:CardDeck" class="hashtag"><span>#</span><span class="p-category">CardDeck</span></a></p>
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      <guid>https://cavanholi.com/my-own-solo-rpg-rules-reset</guid>
      <pubDate>Wed, 25 Jun 2025 22:10:50 +0000</pubDate>
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    <item>
      <title>My &#34;own&#34; solo RPG rules - Oracle</title>
      <link>https://cavanholi.com/my-own-solo-rpg-rules-oracle?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[As mentioned in a previous post, the Oracle is heavily inspired by Firepit RPG, in the particular sense that its start point of using a six sided die to represent each of the six outcomes of a yes/no question:&#xA;&#xA;1: No, and … Not only you failed the task, you failed so misarably that things got worst.&#xA;2: No. The plain and simple no. You don’t get what you asked for.&#xA;3: No, but … Okay, you failed, but it wasn’t a complete loss.&#xA;4: Yes, but … Yes, you succeeded, but at what cost?&#xA;5: Yes. The plain and simple yes. You do get what you asked for.&#xA;6: Yes, and … The best outcome, not only you suceeded in getting what you wanted, but you also got some extra rewards.&#xA;&#xA;It is a simple idea and it fits well with the most common die.&#xA;&#xA;So taking a step further, by going back a die size, we can use a d4 (four sided die), and only have the middle yes/no answers.&#xA;&#xA;1: No.&#xA;2: No, but…&#xA;3: Yes, but…&#xA;4: Yes.&#xA;&#xA;It is basically removing the extremes.&#xA;&#xA;Going further still by increasing the die size to eight (d8), we no longer have a one-to-one relationship between die number and answer.&#xA;&#xA;In this die, I imagine a bigger focus in the middle No-but and Yes-but:&#xA;&#xA;1: No, and…&#xA;2: No.&#xA;3 or 4: No, but…&#xA;5 or 6: Yes, but…&#xA;7: Yes.&#xA;8: Yes, and…&#xA;&#xA;Another step further lead us into d10:&#xA;&#xA;1: No, and…&#xA;2 or 3: No.&#xA;4 or 5: No, but…&#xA;6 or 7: Yes, but…&#xA;8 or 9: Yes.&#xA;10: Yes, and…&#xA;&#xA;It is kind like the d4, a focus in the middle answers but with the possibility of extremes.&#xA;&#xA;And finally, the d12 would give us:&#xA;&#xA;1: No, and…&#xA;2 or 3: No.&#xA;4, 5, or 6: No, but…&#xA;7, 8, or 9: Yes, but…&#xA;10 or 11: Yes.&#xA;12: Yes, and…&#xA;&#xA;A bell curve. A much greater focus in the middle answers.&#xA;&#xA;In all honesty, only the first three options - d4, d6, and d8 - are likely to see any use. d10 and d12 I made just because, well, just because.&#xA;&#xA;One last alternative is using a d6, but removing the extremes:&#xA;&#xA;1: No.&#xA;2 or 3: No, but…&#xA;4 or 5: Yes, but…&#xA;6: Yes.&#xA;&#xA;#SoloRPG #RPG #Oracle]]&gt;</description>
      <content:encoded><![CDATA[<p>As mentioned in a previous post, the Oracle is heavily inspired by Firepit RPG, in the particular sense that its start point of using a six sided die to represent each of the six outcomes of a yes/no question:</p>
<ul><li>1: No, and … Not only you failed the task, you failed so misarably that things got worst.</li>
<li>2: No. The plain and simple no. You don’t get what you asked for.</li>
<li>3: No, but … Okay, you failed, but it wasn’t a complete loss.</li>
<li>4: Yes, but … Yes, you succeeded, but at what cost?</li>
<li>5: Yes. The plain and simple yes. You do get what you asked for.</li>
<li>6: Yes, and … The best outcome, not only you suceeded in getting what you wanted, but you also got some extra rewards.</li></ul>

<p>It is a simple idea and it fits well with the most common die.</p>

<p>So taking a step further, by going back a die size, we can use a d4 (four sided die), and only have the middle yes/no answers.</p>
<ul><li>1: No.</li>
<li>2: No, but…</li>
<li>3: Yes, but…</li>
<li>4: Yes.</li></ul>

<p>It is basically removing the extremes.</p>

<p>Going further still by increasing the die size to eight (d8), we no longer have a one-to-one relationship between die number and answer.</p>

<p>In this die, I imagine a bigger focus in the middle No-but and Yes-but:</p>
<ul><li>1: No, and…</li>
<li>2: No.</li>
<li>3 or 4: No, but…</li>
<li>5 or 6: Yes, but…</li>
<li>7: Yes.</li>
<li>8: Yes, and…</li></ul>

<p>Another step further lead us into d10:</p>
<ul><li>1: No, and…</li>
<li>2 or 3: No.</li>
<li>4 or 5: No, but…</li>
<li>6 or 7: Yes, but…</li>
<li>8 or 9: Yes.</li>
<li>10: Yes, and…</li></ul>

<p>It is kind like the d4, a focus in the middle answers but with the possibility of extremes.</p>

<p>And finally, the d12 would give us:</p>
<ul><li>1: No, and…</li>
<li>2 or 3: No.</li>
<li>4, 5, or 6: No, but…</li>
<li>7, 8, or 9: Yes, but…</li>
<li>10 or 11: Yes.</li>
<li>12: Yes, and…</li></ul>

<p>A bell curve. A much greater focus in the middle answers.</p>

<p>In all honesty, only the first three options – d4, d6, and d8 – are likely to see any use. d10 and d12 I made just because, well, just because.</p>

<p>One last alternative is using a d6, but removing the extremes:</p>
<ul><li>1: No.</li>
<li>2 or 3: No, but…</li>
<li>4 or 5: Yes, but…</li>
<li>6: Yes.</li></ul>

<p><a href="https://cavanholi.com/tag:SoloRPG" class="hashtag"><span>#</span><span class="p-category">SoloRPG</span></a> <a href="https://cavanholi.com/tag:RPG" class="hashtag"><span>#</span><span class="p-category">RPG</span></a> <a href="https://cavanholi.com/tag:Oracle" class="hashtag"><span>#</span><span class="p-category">Oracle</span></a></p>
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      <guid>https://cavanholi.com/my-own-solo-rpg-rules-oracle</guid>
      <pubDate>Tue, 11 Mar 2025 07:02:15 +0000</pubDate>
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